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IT

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla
Location

Remote Canada · Remote

Type

Full-time

Level

Mid level

Posted

1 month ago

Verified apply link — checked 1 hour ago

Salary undisclosed

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Before you apply

Job source
Ats
Applying on
job-boards.greenhouse.io
Workplace
Fully remote
US state
Nationwide remote
Category
IT
Link last checked
1 hour ago
Posted
1 month ago
Closes
No stated closing date
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About the role

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications Strong C++ and/or Rust. Knowledge of graphics frameworks and GPU architecture. Strong debugging and optimization in a multithreaded codebase. Able to work independently and lead technically in a large, mature codebase. Preferred Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800 — $186,172 CAD Canada Tier 2 Locations $131,400 — $154,600 CAD

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